
Houses of The MiddleVerse
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The House of Tempus
The House of Tempus is, by far, the most enigmatic and ancient presence in The MiddleVerse, transcending all other entities in both age and purpose. They are not merely a civilisation but the living embodiment of time itself. They were neither created by time nor separate from it, but its very origin. Where time begins and ends, so too does the House of Tempus, existing without beginning or conclusion, present in every moment and beyond all moments simultaneously.
As the guardians and keepers of MiddleVersian lore and of time itself, they are responsible for the delicate and complex task of monitoring the very fabric of space-time. Their existence is intertwined with the flow of time across the entirety of The MiddleVerse. They are omnipresent, existing simultaneously at every point in every timeline within the vast structure of what they call the space-time Chronological Dodecahedron - a metaphysical construct of impossible geometry through which they perceive not merely what is, but all that could ever be.
The Essence of the House of Tempus:The House of Tempus defies conventional understanding of existence. They are neither bound by physical form nor restricted by linear time. Instead, they exist in a state that is both material and ethereal, able to manifest in any form - be it biological, geological, or cosmic - depending on the necessity of the moment. Each member of Tempus is not a singular entity but a multitude, a cascade of selves extending in all directions along the timeline. To witness their true form would be to witness all of time unfurling in a single instance. They are beings both young and ancient, in birth and in death, moving beyond the boundaries of any single life.
The Kronos System - The Nexus of Time
The physical and metaphysical home of the House of Tempus is the Kronos System, an ethereal star system that exists in a temporal flux where time bends, loops, and folds upon itself. At its heart burns Aeternum - the Star of Time - a massive, pulsating sun whose light shifts through phases corresponding to distinct periods of past, present, and future, its energies responsible for maintaining the flow of time throughout The MiddleVerse. Orbiting Aeternum are five planets, each a representation of a different aspect of time.
Planet Chronaxis, closest to Aeternum, is the Pillar of the Past, it is a world steeped in memory, its surface covered in ancient cities frozen at different moments in time, and home to the Echoing Archives, the vast underground labyrinth where every event in The MiddleVerse, great and small, is recorded for eternity. Planet Temporis, the Keeper of the Present, is a world in perpetual flux, its geography shifting in the blink of an eye, and at its heart stands the Chronoclast Citadel. This is the physical headquarters of the House and the training ground of its Guardians. Planet Futurum, the Beacon of the Future, is a world covered in towering crystalline structures that serve as conduits for temporal energy, its highest peak home to the Pinnacle of Potential, where the most gifted seers of the House observe the myriad possibilities of existence. Planet Aevitas, the Realm of Infinite Time, exists outside the constraints of linear time entirely. This world is home to the Infinite Gardens where each plant represents a different moment in the cosmos. Finally comes planet Terminus, the Final Horizon - cold, desolate and silent - represents the end of time, completion rather than death, where all things come full circle; at its heart lies the Gate of Eternity, beyond which time itself ceases to exist.
Everywhere and Nowhere
The House of Tempus is everywhere at once, yet they are nowhere to be seen unless they wish to reveal themselves. They are the imperceptible push that saves one from harm, the feeling of déjà vu and the inexplicable sensation of destiny. They are the stone that trips you, preventing a greater disaster from befalling you moments later. They are also the warm feeling you experience when a loved one touches your hand, the subtle reminder of the connections that bind all beings together across time and space. These small, seemingly insignificant moments are the handiwork of the House of Tempus, the unseen architects of the cosmic order.
The Flow and the Fix
Time, as understood by the House of Tempus, has two core aspects. The Flow is the mutable aspect of time, the endless rivers of possibility and potentialities through which free will carves new directions. The Fix represents the immutable, the sacred moments that must occur, the cosmic keystones that anchor reality to coherence. The House navigates both forces with grace, preserving the essential while allowing the future to remain fluid and free. Their philosophy - the Doctrine of Minimal Interference - holds that true strength lies not in the imposition of will, but in the preservation of natural flow. Their interventions are never grand or overt, but small, imperceptible shifts. They manifest as a heartbeat delayed, a glance cast at the right instant or a storm that holds back a fleet for a single day. Coincidence, as the House of Tempus understands it, takes planning.
Guardians of the Cosmic Dance
The House of Tempus sees time not as a straight line but as a vast, intricate dance - the Cosmic Dance - in which every sentient being participates, their actions and decisions contributing to the greater flow of existence. They do not intervene to prevent every tragedy, for they understand that adversity is an essential catalyst for growth. Without conflict, there can be no resolution; without suffering, there can be no empathy and without darkness, there can be no light. Their foresight is absolute, and their understanding of the full scope of existence leads them naturally to favour the forces of good. They do this not out of bias, but because the natural course of time bends, inevitably, toward higher states of existence.
The Temporal Hierarchies
Within the House, time is governed through distinct Aspects. The Moment Shapers are those who manipulate individual instants with extraordinary precision to ensure causality flows correctly. The Epoch Weavers oversee entire eras and orchestrate the great movements of history across millennia. Finally, the Possibility Pruners are those who identify dangerous timelines and close them before they can unravel the fabric of reality. Above all these aspects sits the Synchronicity Council - the apex of the House's governance - existing in a state of perpetual ethereal communion, embodying a collective consciousness that transcends individual thought and guides the House in moments of great cosmic significance.
The Adversaries of Time
The House of Tempus faces two principal threats to the integrity of the timestream. The Entropy Seekers are entities of chaos who reject causality and seek to dissolve the boundaries of time entirely. Their philosophy finds its closest physical expression in the House of Draco, whose relentless drive for control and subversion mirrors the temporal instability the Entropy Seekers champion. The Moment Abactors are shadowy opportunists who steal significant moments from the timestream, collecting them like commodities and leaving dangerous voids in the fabric of reality. Against both, the House responds with vigilance, precision and the unwavering application of their Doctrine of Minimal Interference.
The Prophecy of the Final Moment
Woven into the deepest lore of the House of Tempus is the Prophecy of the Final Moment. It is the foretelling of a time called the Convergence, when all timelines will coalesce into a singular point, when the distinctions between past, present and future will dissolve, and a new form of existence will emerge that transcends the very limitations of time as it is currently understood. The House of Tempus works ceaselessly, through their rituals of the Great Recalibration and the Harmony of Spheres, to prepare the cosmos for this transformation. They do this not by dictating outcomes, but by ensuring that all beings are guided, gently and freely, towards readiness for reality's next evolution.
The Light Within the Darkness
Ultimately, the House of Tempus represents the light within the darkness. They are the force that ensures that, even in the darkest of times, there is always hope. They are the chroniclers of MiddleVersian history, the protectors of time, the guardians of the Cosmic Dance and the eternal watchers who ensure that, in the end, good will prevail. Their existence is a testament to the intricate and delicate balance that holds the cosmos together - a balance they have maintained since before the dawn of time itself, and will maintain until its final, inevitable and glorious conclusion.


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The House of Abraxas
The House of Abraxas is a fascinating and complex civilisation, the pinnacle of genetic engineering and evolution across the cosmos. With roots that trace back to a mysterious and ancient origin, this house stands as a testament to the convergence of 23 different sentient species, each contributing their finest traits to create a being of unparalleled potential.
Branches of the House of Abraxas:
1. Uma (Light):
- This branch is associated with illumination, both metaphorically and literally. They are the torchbearers of knowledge, spirituality, and enlightenment, guiding others in the pursuit of higher understanding and moral clarity. They are the diplomats and mediators of the cosmos.
2. Vidar (Warrior):
- The Vidar branch embodies the martial spirit. They are the protectors and warriors of the House of Abraxas, possessing incredible combat abilities and a strong sense of honor and duty. They are the warriors, technologists and innovators of the future
3. Orion (Boundary):
- This branch is responsible for patrolling and guarding the edges of their star systems. They ensure that no external threat breaches their borders, acting as sentinels who maintain the security and integrity of their territory. Thry are warriors and protectors of civilisation
4. Cian (Ancient):
- The Cian are the eldest and most revered within the House of Abraxas. They hold the accumulated wisdom of countless millennia and are deeply respected as the custodians of history, tradition, and the ancient ways. They are the spiritualists and philosophers of the Cosmos
5. Pallas (Wisdom):
- Dedicated to the search for truth and knowledge, the Palas branch is likely composed of scholars, philosophers, and scientists. They are the seekers of wisdom who push the boundaries of understanding in all fields of study. They are the artists and visionaries of creation
Offshoots and ancestry of the House of Abraxas:
Over time, the influence of the House of Abraxas has led to the rise of various offshoots, each developing its own unique identity and culture while retaining a connection to their progenitors.
1. House of Gurun:
- Residing in the Hemathion System, the Gurun are the result of the genetically combined DNA from the Houses of Abraxas & Leo, adapting to the specific conditions of their home system.
2. House of Aran:
- Inhabiting the Leander System, the Aran have a distinct narrative detailed in the Echoing Archives of the House of Tempus. They represent a unique cultural or ideological evolution from the main House of Abraxas, with their own traditions or forms of governance.
3. House of Cawr:
- These genetic ancestor House is composed of human giants in the Devasa System. They represent a physically divergent evolution of humanoid, adapted to different environments and societal structures.
Allied Houses:
The House of Abraxas does not operate in isolation but works closely with other powerful houses, each representing a different form of sentient life and specializing in various domains.
1. House of Leo:
- Feline sentients from the Ryon System, lknown for their agility, sharp intellect, and a predatory nature, making them formidable allies in both strategy and combat. They stand for truth, justice and honour in The MiddleVerse.
2. House of Selvans:
- Tree sentients residing primarily in the Anitu and Sylvania Systems, but with roots spreading across The MiddleVerse's flora, representing a deep connection to nature and serving as the spiritual or ecological guardians in The MiddleVerse.
Opposing Forces:
The House of Abraxas and its allies are engaged in an ongoing struggle to protect The MiddleVerse from various threats, each representing different challenges to their rule and the stability of the cosmos.
1. House of Draco:
- Shape-shifting reptilian beings from the Nathair System, embodying cunning, cold-blooded ruthlessness and a desire for dominance, making them a formidable adversary.
2. House of Akula:
- Genetically created by the House of Draco, the Akulans are sentient marine beings from the Hydronis System, representing a fluid, adaptable threat, with strengths in areas like naval and aquatic combat.
3. Houses of Upiór and Udo:
- Perverted offshoots of the House of Abraxas, genetically created by the House of Draco, they reside in the Orek and Vuk systems, respectively. These houses represent a dark mirror to the Abraxians, embodying corrupted and twisted versions of their parent genome's traits.
The House of Abraxas stands as a beacon of ancient wisdom and unmatched potential, navigating a complex web of alliances and enmities across the stars. Their story is one of evolution, adaptation, and the eternal struggle to maintain order in a universe fraught with danger and intrigue.

The House of Leo
Leo & Draco
Nathair System
Hemathion System
Indira System
Ryon System

The House of Leo
The House of Leo is one of the most ancient and revered civilisations in The MiddleVerse, standing as a beacon of righteousness and order in a universe teeming with both light and darkness. They are a race almost as old as Time itself, and genetic ancestors of the House of Abraxas. They hold a position of immense respect and authority on par with the Abraxians, rivaled only by the House of Draco and surpassed only by the enigmatic House of Tempus, the latter being the ultimate guardians and keepers of time in The MiddleVerse.
The House of Leo: Guardians of the Light
Originally hailing from the constellation of Ryon, the House of Leo has transcended its origins to become a galactic power committed to the cause of good. Their partnership with the House of Abraxas has forged a powerful alliance dedicated to keeping the forces of evil at bay. This partnership is not merely a strategic alliance but a deep, almost spiritual, merging of ideals and capabilities, resulting in a unified front that tirelessly defends tThe MiddleVerse from those who seek to dominate and corrupt it.
A Galactic Presence
The House of Leo has established itself across various star systems, each serving as a bastion of their influence and values:
Gobi System:
- Here, the House of Leo has constructed vast academies dedicated to the training of warriors and scholars, ensuring that their legacy of wisdom and strength continues through the ages.
Hemathion System:
- In this system, the House of Leo has founded a series of cultural and educational centers that serve as hubs of learning and artistic expression, promoting the exchange of ideas and fostering interspecies cooperation. While keeping a watchful eye on the House of Gurun, whom along with the Abraxians they fathered.
Indira System:
- The House of Leo's influence in Indira is marked by their impressive citadels, which stand as symbols of justice and protection. These fortresses are not just military strongholds but also centres of governance and diplomacy.
Alleo System:
- In the Alleo star system, the House of Leo has created a society focused on spiritual enlightenment and the pursuit of truth, with temples and meditation centers scattered throughout its planets.
Nathair System:
- Despite the proximity to their adversaries of the House of Draco, the Houses of Leo and Abraxas have managed to maintain a foothold there, serving as a counterbalance to the Draconian influence. Their presence is a testament to their resilience and determination to spread their influence even in the most challenging environments.
The Libraries of Leo: Keepers of Galactic History
One of the most renowned aspects of the House of Leo is their vast and comprehensive libraries which, aside from the great Abraxian Library of Ephesia, are said to be the most complete record of Galactic History in all of The MiddleVerse. These libraries are not just repositories of knowledge but sacred institutions where the past is preserved, studied, and revered. Scholars from across cosmos come to these libraries to seek knowledge, to understand the history of their own species, and to learn from the mistakes and triumphs of the past. The only other collection that surpasses these libraries are the Echoing Archives of the House of Tempus, whose records span the entire breadth of time itself.
The Eternal Struggle: Leo vs. Draco
The House of Leo's greatest adversary is the House of Draco, a shape-shifting reptilian race as ancient as the Leonians themselves, but diametrically opposed in philosophy and purpose. While the Leonians stand for everything good and righteous, the Draconians embodiy a relentless drive for absolute control and domination. The scholars of the Abraxian Cian Line often speculate that the Draco's obsessive need for control is born out of a deep-seated insecurity, a fear of the chaos that might ensue if they are not in command. Regardless of the psychology behind their motivations, the House of Draco remains a formidable and unyielding opponent, employing cunning, strength, and ruthlessness in their quest for power.
Without the House of Leo and its allied Houses, The MiddleVerse would have already fallen under the House of Draco's iron grip. The struggle between these two houses is not merely a battle of strength but a war of ideologies. Their rivalry stands for the dichotomy between freedom versus tyranny, righteousness versus domination. This ongoing conflict has shaped much of the history and evolution of The MiddleVerse, with the House of Leo constantly striving to uphold the principles of justice, honou, and freedom.
The House of Tempus: Guardians and Keepers of Time and Lore in The MiddleVerse
While the Houses of Leo and Abraxas stand as the moral and cultural guardians of The MiddleVerse, the House of Tempus operates on a different plane altogether. Located in the Kronos System but omnipresent throughout The MiddleVerse, the House of Tempus is responsible for the maintenance and protection of the temporal fabric of the cosmos. They are elusive, appearing only when they wish to be seen, and their knowledge of time is unparalleled. The House of Tempus maintains a delicate balance in the flow of time, ensuring that history unfolds as it should, intervening only in moments of great cosmic significance.
The relationship between the Houses of Leo and Abraxas with the House of Tempus is one of mutual respect. The allied Houses' libraries may contain the most comprehensive records of galactic events, but it is the Echoing Archives of Tempus that hold the ultimate understanding of how these events fit into the grand tapestry of time.
A Legacy of Light
The House of Leo is more than just a civilisation; it is a symbol of all that is good in The MiddleVerse. Their influence spans countless star systems, their libraries are unmatched in their depth and scope, and their eternal struggle against the forces of evil ensures that The MiddleVerse remains in a state of hope and freedom. Their legacy is one of courage, wisdom and unwavering dedication to the preservation of light in the face of darkness.

The House of Draco
Nathair System
Hemathion System
Viridios System
Leander System
Nathair System

The House of Draco
The House of Draco stands as one of the most ancient and formidable forces within The MiddleVerse, a race so old that they claim to be the first to attain sentience in this ancient universe. This belief in their primacy drives their relentless quest for control over every other species and civilisation in the cosmos, seeing their rule as a natural right. As a destiny they are compelled to fulfill. Being one of the 23 species that contributed to Marduk's Divine experiment, their genetic contribution to the Abraxian genome represents its most controversial aspect.
The Primacy of Draco: A Claim to Rule
For the House of Draco, their ancient origins are not just a point of pride but a justification for their actions. They see themselves as the rightful rulers of The MiddleVerse, destined to impose order and dominion over all other sentient beings. This belief in their superiority manifests in their actions, from the overt display of military power to the more insidious methods of subterfuge and subjugation that they have perfected over countless millennia.
Methods of Control
Military Dominance:
- The House of Draco has long been known for its formidable military prowess. In countless star systems, they have imposed their will through sheer force, crushing opposition with their advanced weaponry and tactical brilliance. Their armies are vast, their fleets of warships formidable, and their strategic acumen immensely difficult to match. Despite having a preference for conquest through subterfuge, when they deem it necessary the Draco will conquer through direct conflict, establishing military outposts and colossal metropolises that serve as centres of power and control.
Subterfuge and Infiltration:
- Regardless of their strength, the House of Draco often prefers more subtle methods of control. They are masters of subterfuge, infiltrating other cultures from within. In primitive societies, they might present themselves as deities, using this divine facade to manipulate and control the population - as they tried to do with the House of Aran, in the Leander System. With more advanced civilisations, the Draconian influence is more insidious, involving the infiltration of government bodies, the spreading of their cultural motifs, and the manipulation of geopolitical landscapes to weaken and ultimately control their targets. By embedding themselves within the very fabric of these societies, the Draco can pull the strings from the shadows, ensuring that these civilisations fall under their influence without ever realising it.
Cultural Corruption:
- The House of Draco excels at corrupting the cultural and political structures of other civilisations. They weave their own cultural elements into those societies they wish to control, subtly altering belief systems, values and power structures until those civilisations become extensions of their will. This method allows them to exert control without the need for open conflict, making their dominance more difficult to detect and resist.
The Eternal Conflict: Draco vs. Leo & Abraxas
The greatest obstacles to the House of Draco’s ambitions are the House of Leo and the House of Abraxas, two ancient and powerful civilisations that stand in stark opposition to the Draco’s tyrannical goals.
House of Leo:
- The House of Leo is the House of Draco’s most feared and relentless foe. As paragons of righteousness and defenders of the free civilisations of The MiddleVerse, the Leonians actively combat Draconian attempts to dominate the universe. Their influence is felt across many star systems, where they tirelessly work to dismantle Draconian footholds and free the societies under their control. The ideological battle between Leo and Draco is one of the oldest and most enduring conflicts in The MiddleVerse, a struggle between freedom and tyranny, light and darkness.
House of Abraxas:
- While the House of Abraxas is a natural ally to the Leonians, their relationship with the Draco is more complex. The Abraxians, with their vast eclectic presence across multiple star systems, have occasionally been infiltrated by the Draco’s subversive tactics. However, this does not diminish their role as a crucial ally in the fight against them, quite the contrary. The House of Abraxas, with its almost unlimited potential and assortment of Lines and branches, brings a multifaceted strength to the struggle, countering the Draco’s influence with their own unique abilities and wisdom.
The Draco Empire: A Ubiquitous Presence
The House of Draco’s influence spans nearly every star system in The MiddleVerse. Their reach is vast, from grand imposing cities that serve as their centres of power to strategic military outposts scattered across the cosmos. In some star systems, they have achieved total control, ruling with an iron fist and bending entire civilisations to their will. In most, their presence is more subtle, a shadowy influence that slowly tightens its grip over time.
Systems with Draconian Presence:
Kronos System:
- Despite the existence, both physical and ethereal, of the enigmatic and ever present House of Tempus, the House of Draco has managed to establish a presence there, using their cunning and subversive tactics to try and gain influence in a system that is crucial to the flow of time itself. A task that has, thus far, proven itself fruitless for obvious reasons.
Nathair System:
- The birthplace of the House of Draco, the Nathair solar system is the stronghold of their power. There, their cities of obsidian and volcanic glass are symbols of their might, and their rule is absolute. Nathair serves as the nerve centre of the Draconian empire, from which their plans for galactic domination are orchestrated.
Indira System:
- In the Indira System, the Draco have established covert operations to undermine the influence of the Houses of Leo and Abraxas, seeking to turn this key system into another jewel in their imperial crown.
Hemathion & Leander Systems:
- The Draconian presence there is more insidious, with their agents working to slowly erode the influence of other powers and bring the system under Draconian control. King Aran I, of planet Zarah, was one of the regents in MiddleVersian history to defeat the House of Draco.
Under the Spell of Draco:
Most civilisations under Draconian influence live in a state of illusion, blissfully unaware of the true nature of their shadow rulers. These societies believe themselves to be free, yet their leaders, values and decisions are all subtly manipulated by the Draco. This "illusion of freedom" is perhaps the House of Draco’s most dangerous weapon, as it allows them to maintain control without provoking the rebellion and resistance that open conquest might incite.
An Unquenchable Thirst for Domination
The House of Draco’s ambition knows no bounds. They are driven by an unrelenting desire to bring all of The MiddleVerse under their control, a thirst for power that can only be quenched by total domination. Every sentient species, every civilisation, every House in The MiddleVerse is either a target for conquest or a potential ally/prey to be subverted. To the Draconians, there is no middle ground. There is only submission or resistance.
The struggle between the House of Draco and the forces of freedom, represented by the House of Abraxas and their allied Houses, is one of the defining conflicts of The MiddleVerse. It is a battle that has shaped the history of this ancient universe and will continue to influence its future, as long as their ambition burns bright in the hearts of its cold and calculating rulers.

The House of Tempus
Jarilo System
Devasa System
Eos System
Anitu System
Kronos System

The House of Tempus
The House of Tempus is, by far, the most enigmatic and ancient presence in The MiddleVerse, transcending all other entities in both age and purpose. As the guardians and keepers of MiddleVersian lore and of time itself, they are responsible for the delicate and complex task of monitoring the very fabric of space-time. Their existence is intertwined with the flow of time across the entirety of The MiddleVerse. They are omnipresent, existing simultaneously at every point in every timeline within the vast structure of what they call the space-time Dodecahedron.
The Essence of the House of Tempus:
The House of Tempus defies the conventional understanding of existence. They are neither bound by physical form nor restricted by linear time. Instead, they exist in a state that is both material and ethereal, able to manifest in any form - be it biological, geological or cosmic - depending on the necessity of the moment. They are the subtle forces that influence events in ways that are often imperceptible, guiding the flow of time while ensuring that the cosmic balance is maintained.
Everywhere and Nowhere:
- The House of Tempus is everywhere at once, yet they are nowhere to be seen unless they wish to reveal themselves. They are the imperceptible push that saves one from harm, the feeling of déjà vu, the inexplicable sensation of destiny. They are the unseen architects of the cosmic order, present in every moment across every timeline, ensuring that The MiddleVerse progresses in accordance with the grand design.
The Light Behind the Darkness:
- In a universe defined by duality - light and dark, good and evil - the House of Tempus is the light that creates the shadows. They are the force behind the scenes, the subtle energy that ensures that, despite the darkness, light will eventually prevail. Their role is not to judge but to ensure that the natural course of existence is followed, which inherently favors the betterment of all things.
Guardians of the Cosmic Dance:
The House of Tempus sees time not as a straight line but as a vast, intricate dance - what they refer to as the Cosmic Dance. Every sentient being in The MiddleVerse is a part of this "dance," their actions and decisions contributing to the greater flow of time and existence. The Cosmic Dance spans aeons, across multiple lifetimes and dimensions, with each being navigating a complex web of choices and consequences that ultimately lead to enlightenment.
Guiding the Flow of Time:
- The House of Tempus is charged with ensuring that the Cosmic Dance unfolds as it should. They monitor the countless organic, mathematical equations and interactions that make up the fabric of existence, allowing mistakes to be made where necessary, for these are the lessons that drive growth and understanding. In their infinite wisdom, they understand that the journey towards enlightenment is a path filled with trials and errors, and that those must be allowed to occur.
Foresight and the Favoring of Good:
- While the House of Tempus remains unjudging in their role, their foresight is absolute. They perceive the entirety of time in a way that no other being can, understanding the full scope of existence and the interconnectedness of all things. This understanding naturally leads them to favour the forces of good, not because they are biased but because the natural course of existence tends to lean towards the betterment of everything. The House of Tempus knows that, in the grand scheme of the Cosmic Dance, the easy and alluring paths may win individual battles, but the forces of good are destined to win the war.
Influence Across The MiddleVerse:
The influence of the House of Tempus is subtle yet omnipotent. They do not intervene directly in the affairs of The MiddleVerse unless absolutely necessary. Instead, they guide the flow of time, allowing events to unfold as they should while gently nudging the cosmos towards a state of balance and harmony.
The Stone and the Touch:
- The House of Tempus can be the stone that trips you, preventing a greater disaster from befalling you moments later. They are also the warm feeling you experience when a loved one touches your hand, a subtle reminder of the connections that bind all beings together across time and space. These small, seemingly insignificant moments are the handiwork of Tempus, ensuring that the threads of time are woven together in a way that promotes growth and understanding.
Patience and Impatience:
- knowing that the journey towards enlightenment requires a balance of both. They instill patience in those who must wait for answers, understanding that time will reveal all truths in its due course. At the same time, they invoke impatience in those who must act, ensuring that the forces of good do not become complacent in their struggle against the darkness.
The Unseen Architects:
In many ways, the House of Tempus is the unseen architect of The MiddleVerse, the silent force ensuring that all things move towards a state of equilibrium. They are the balance between chaos and order, the guiding hand that ensures the Cosmic Dance continues in harmony.
The Eternal Watchers:
- The House of Tempus is constantly vigilant, watching over every timeline, every possibility and every outcome. They do not interfere lightly, for they understand that every action has consequences that ripple through time. However, when they do choose to act, their influence is profound and far-reaching, altering the course of MiddleVersian history in ways that are often not understood until much later - sometimes centuries or even millennia. To the point of sometimes allowing the forces of evil to win temporarily, so that when the equation completes itself there is a greater understanding on the meaning of spiritual growth.
The Light Within the Darkness:
- Ultimately, the House of Tempus represents the light within the darkness, the force that ensures that even in the darkest of times, there is always hope. They are the chroniclers of history, the protectors of time, the guardians of the Cosmic Dance and the eternal watchers who ensure that, in "the end", good will prevail.
The House of Tempus is both a mystery and a constant presence in The MiddleVerse, a reminder that time is not just a measurement of existence, but a force to be guided and protected. Their existence is a testament to the intricate and delicate balance that holds the cosmos together, a balance that they have maintained since the dawn of time.

The House of Aran
Leander System
Kingdom of Qamar
Kingdom of Shamas
Kingdom of Arsian
Kingdom of Sayf
Kingdom of Kartal
Kingdom of Yara

Be sure to check out the House of Aran Visual Guide out now & the House of Aran novel available for order now.
The House of Aran
The House of Aran is a fascinating and complex offshoot of the House of Abraxas, seeded on planet Zarah millennia ago by Abraxian star travellers that Aran scholars call the Old Kings. They represent a unique blend of ancient lineage and independent cultural evolution. Inhabiting the Leander System, this relatively young House, in terms of galactic history, has developed in isolation, unaware of the larger cosmic struggles and the vast sentient civilisations that exist throughout The MiddleVerse. Their existence is primarily confined to a variety of deserts on their home planet, leading to a House that is rich in both cultural and martial traditions.
Geographical and Cultural Landscape:
The House of Aran is divided into several Kingdoms, each named after celestial and symbolic entities, reflecting the unique environmental conditions and cultural developments within each region. These Kingdoms, while sharing core characteristics, have diverged in many ways, leading to a rich tapestry of traditions, beliefs and ways of life.
Kingdom of Qamar (Kingdom of the Moon):
- Located in the cold deserts, the Kingdom of Qamar is known for its serene, moonlit landscapes under Anar and Nysa - the twin moons that orbit Zarah. The people of Qamar are introspective and mystical, deeply connected to the rhythms of the night and the cycles of the moons. Their architecture is characterised by reflective surfaces and pale stone, creating a luminous effect under the firmament.
Kingdom of Shamas (Kingdom of the Sun):
- Situated in the scorching subtropical deserts, the Kingdom of Shamas thrives under the relentless sun. The Shamas people are resilient and resourceful, masters of solar energy and heat-resistant materials. Their structures are designed to diminish the powerful heat of Leander's primary star, incorporating solar resistant materials, like Solarwood, to their constructions.
Kingdom of Arsian (Kingdom of the Lion):
- Subtly influenced by the House of Leo, the Kingdom of Arsian is a warrior society that values courage, honou, and the protection of their people. They are known for their martial prowess and lion motifs in their architecture and art. Their cities are fortified and strategically located, symbolizing their readiness for both defense and honour-bound conflict.
Kingdom of Sayf (Kingdom of the Sword):
- The Kingdom of Sayf embodies the martial spirit of the House of Aran, with a culture deeply rooted in the art of war. Their deserts are harsh and unforgiving, shaping a society that prizes strength, discipline, and tactical genius. Their cities are fortified bastions, with imposing fortresses carved onto the sides of mountains and a focus on military academies and armouries.
Kingdom of Kartal (Kingdom of the Eagle):
- Kartal, located in the rocky deserts, is known for its cities built in oasis covered valleys, in between high cliffs and on top of vast mesas that rise from the desert floor and go on for miless. The people of Kartal are fierce and independent, often compared to eagles in their agility and vision. They have a deep connection to the skies, with advanced knowledge of archery warfare and a culture that reveres birds of prey - like the native Nightwing.
Kingdom of Yara (Kingdom of the Friend/Helper):
- The Kingdom of Yara is the most peaceful of the Aran kingdoms, residing in coastal deserts where Zarah’s remaining ocean meets the sands. They are known for their diplomacy, trade, and craftsmanship. Yara is a cultural melting pot, with influences from various other kingdoms and a strong tradition of hospitality and alliance-building.
Influence of External Forces:
The House of Aran, despite its isolated development, has not been immune to external influences. The House of Draco has cunningly infiltrated their societies in the distant past, subtly sowing seeds of discord and war amongst the Aran Kingdoms. The Draco's typical strategy of presenting themselves as deities and weaving their culture into Zarah’s religions practices led to intermittent conflicts between the kingdoms. These wars were, in reality, a product of the Draco's "divide and conquer" tactics, keeping Zarah’s peoples distracted and divided. It all culminated in the War of the Weaving, when King Aran I defeated the Draconian forces during the battle of Sarim, the capital of Yaran country.
Draconian Manipulations:
- The House of Draco’s influence is evident in the martial nature of many of Zarah’s kingdoms, where warfare and conquest are often glorified. These conflicts occasionally erupted into full-scale wars, driven by the Draco’s insidious manipulation. However, the peoples of Zarah, largely unaware of their puppet masters, viewed these conflicts as natural extensions of their martial traditions.
Resilience and the Influence of the Houses of Leo & Abraxas:
Fortunately, the benevolent influences of the House of Leo and the House of Abraxas have also found their way into the House of Aran. These Houses have worked tirelessly, albeit subtly, to counteract the Draco’s malevolent influence, working unseen whilst guiding the Aran people towards higher ideals.
Arsian’s Leo Connection:
- The Kingdom of Arsian, in particular, has been a focal point for the House of Leo’s influence. The lion symbolism and the values of courage, honour, and protection prevalent in Arsian culture are direct results of this discrete influence. Working unseen, the House of Leo inspired the Arsian people to become protectors rather than conquerors, striving for unity and peace rather than division and war.
Abraxian Subtle Guidance:
- The House of Abraxas, from which the Old Kings of Zarah originally branched off, continues to influence life on the planet through cultural and spiritual means. This influence manifests in the Yaran sages, who, though not as knowledgeable as their Abraxian protectors, are deeply intuitive and capable of profound insights. The Abraxians continue to guide Zarah’s inhabitants towards beauty, knowledge and inner growth, fostering a House that, despite its martial tendencies, values art, spirituality and wisdom.
Cultural and Architectural Beauty:
The cities and monuments of the House of Aran are renowned throughout The MiddleVerse for their Intrinsic and profound architectural beauty. The harsh desert environments led to innovative, as well as ancient and resilient building techniques, with structures designed to withstand extreme conditions while harmonising with the natural landscape.
Oasis Cities:
- Some of the most breathtaking aspects of Zarah’s landscape are its oasis, which stretch for many miles across the desert. The cities built there are marvels of engineering, with water channels, palm groves, and lush gardens creating verdant paradises amidst the barren deserts. The architecture there is characterised by flowing lines, natural materials, and an emphasis on harmony with the environment.
Monuments of War and Peace:
- The duality of the Aran culture is reflected in their monuments, which celebrate both their martial prowess and their achievements in art and spirituality. Massive stone carvings of warriors stand alongside temples dedicated to knowledge and inner growth, symbolizing the balance that the House of Aran people strives to maintain.
A People on the Brink of Awakening:
The House of Aran, though currently unaware of the larger galactic context, stands on the brink of a potential awakening. As the cosmic forces of The MiddleVerse continue the Cosmic Dance, Zarah’s kingdoms may one day find themselves surprisingly, drawn into the greater struggles and alliances that define their star system, as well as the wider galaxy. When that time comes, albeit being behind most species technologically, their unique blend of martial skill, cultural richness, and spiritual depth will undoubtedly make them a formidable force in The MiddleVerse.
Until then, the House of Aran continues to thrive in its isolated planet and its deserts, a testament to the resilience and adaptability of its peoples. Their journey, both inward and outward, is far from over, and the genetic legacy of the House of Abraxas lives on in this hardy and proud offshoot, waiting to play its part in the greater story of The MiddleVerse.

The House of Selvans
Sylvania System
Anitu System
Alleo System
Orion's Cosmic Council
The Genesis Gardens of Orion
Orionis System
The Guardian Class

The House of Selvans
Anitu System
The House of Selvans is one of the most ancient and revered Houses in The MiddleVerse. Older than the House of Leo, they embody the essence of Nature itself. As sentient tree-beings, they represent the primordial force of life and the delicate balance that sustains all existence. Their origin predates nearly all other Houses, with the only exception being the House of Tempus, the keepers of time and lore in the cosmos. The Selvans were amongst the first beings to awaken with the dawn of light, created to tend to nature, nurture the wild and ensure that the natural order remains undisturbed across the vast expanses of The MiddleVerse.
Origins and Characteristics:
The Selvans were born fully aware, with the gift of speech and a deep, intrinsic connection to the natural world. Their communication abilities extend far beyond the mycorrhizal networks typical of plant life. They possess the unique capability to communicate with all other sentient species without the need for technological aids such as sentient translators or sonic-converters, a feat that scholars from the Abraxian Vidar Line regard as unparalleled.
The Selvans exist in a variety of forms, ranging from towering strong trees with canopies to smaller, yet robust tree-beings suited to different climates and ecosystems. Their appearances are as varied as the environments they inhabit, from the dense, humid jungles to the sparse, icy forests of cold, desolate worlds. Each Selvan reflects the environment in which it was born, making them masters of adaptation and guardians of their respective ecosystems.
Role in The MiddleVerse:
The Selvans are the ultimate caretakers of the natural world, patrolling the wilds of MiddleVerse's countless planets to maintain the balance of nature. They are more than just protectors of the forests and jungles; they are the embodiment of nature’s wisdom and power. Their knowledge is ancient, encoded in their very DNA, and passed down through the ages. This ancient wisdom is what makes them not only formidable allies but also revered leaders and nurturers. They are one of the 23 genetic contributors to the Abraxian genome.
The Selvans’ power is, usually, not immediate or explosive; rather, it is slow, steady and inexorable, much like the growth of a forest. However, when roused to action, their strength is tremendous, capable of shifting the course of battles and even the fate of entire star systems. Despite their potential for power, they rarely manifest in a violent manner, choosing instead to lead, guide and nurture, always striving to maintain the natural balance of The MiddleVerse.
Alliances and Connections:
The House of Selvans enjoys deep, natural alliances with several other Houses, particularly those that share a profound connection with nature. The House of Abraxas, the Feline Houses of Leo, Tigras and Panthera, the Ursidae Houses of Nanuk and Bruin as well as the Avian Houses of Adar and Tylluan are natural allies of the Selvans, recognising the importance of their role in preserving the natural order.
The House of Abraxas and the House of Dangun - sentient primates from the Pokok Star System - hold special relationships with the Selvans, bonds that go beyond mere diplomacy. The Selvans taught the Abraxians the metaphysical art of opening individual energy portals, a skill that they have used to great effect throughout The MiddleVerse. This connection is so profound that it is said to resonate on an energy molecular level, further strengthening the ties between these ancient Houses.
The House of Dangun shares a symbiotic relationship with the Selvans, their jungle cities seamlessly integrated into the natural landscape. The Dangun peoples are known for their astonishing civilisation, with cities that are considered amongst the most beautiful in the cosmos, especially when illuminated under Pokok's night skies. This architectural beauty is a testament to the harmonious coexistence between the Dangun and their environment, a balance that the Selvans have helped to cultivate.
Strained Relationship with the House of Draco:
Despite their generally peaceful nature, the House of Selvans maintains a tense and strained diplomatic relationship with the House of Draco. The Draconians, with their relentless drive to dominate and control, are natural adversaries to the Selvans’ mission of maintaining the natural balance. The reptilian Draco, devoid of empathy and driven by a desire to manipulate and dictate, see the Selvans’ influence as an obstacle to their ambitions of total domination.
The House of Draco has attempted to infiltrate and subvert the Selvans' influence, but their efforts have largely been met with resistance. The Selvans’ deep-rooted connection to nature and their ability to communicate across species make them resilient to Draconian manipulations. However, the Draco’s cunning and persistence mean that the Selvans must remain vigilant, always ready to defend the natural balance from those who would seek to disrupt it. There are, of course, exceptions to the rule, and they will be later explained in detail.
Civilisational Harmony:
In many solar systems throughout The MiddleVerse, the Selvans coexist in harmony with other Houses, contributing to some of the most beautiful and ecologically integrated civilizstions. The Tigras and Panthera Houses, both Feline Sentients, have cities that are considered jewels of the Gobi and Ryon Systems, where their architectural marvels are intricately woven into the natural landscape. The Selvans’ influence is evident in the way these cities blend seamlessly with their surroundings, demonstrating the potential for harmony between civilisation and nature.
The Selvans’ presence is steady and widespread throughout the cosmos, thanks to their knowledge of natural energy portals. This knowledge, shared with select Houses, above all the Guardian Class, allows them to travel and influence regions far beyond their native habitats. While the Selvans rarely engage in galactic politics, their influence is felt in the Abraxian Cosmic Council as well as across The MiddleVerse, a quiet yet powerful force ensuring that the natural order is maintained.
Guardians of Ancient Wisdom:
As keepers of ancient wisdom, the Selvans are revered for their vast knowledge of the natural world and the delicate balance that sustains all life. Their records are not kept in traditional libraries or databases but are encoded within their very beings, passed down through generations. This makes the Selvans living repositories of knowledge, their wisdom sought after by those who seek to understand the deeper mysteries of existence.
The House of Selvans stands as one of the most ancient and powerful forces in The MiddleVerse, as guardian of nature and a bastion of wisdom. Their influence is subtle yet profound, their power immense yet restrained. They are the silent protectors of the natural order, ensuring that the delicate balance of life is preserved across the cosmos. As The MiddleVerse continues its Cosmic Dance, the Selvans remain ever-vigilant, nurturing the wild and maintaining the harmony that allows all life to flourish.

There is a dark side to the History of the House of Selvans...
House of Upiór
Orek System
House of Udo
Vuk System

The Dark Lineage of the House of Selvans
The House of Selvans, while predominantly known for its deep connection to nature and its role as the guardians of the natural order, outside of their control, harbors a darker, more malevolent lineage. This dark offshoot of their House is a twisted reflection of their original purpose, born from the same genetic roots but corrupted by the sinister influences of the House of Draco and the malevolent forces residing within the star systems of Orek and Vuk.
The Dark Lineage:
The Selvans of Orek and Vuk are a stark contrast to their noble kin. Unlike the original Selvans, who are embodiments of balance, nurturing, and the preservation of life, these dark Selvans have been perverted by the insidious energies that dominate these respective solar systems. Their forms, once a harmonious reflection of the environments they inhabit, have been twisted into grotesque and unsettling shapes, reflecting the dark powers that have taken root within them.
These dark Selvans, while still connected to the natural world, embody the destructive and chaotic aspects of nature rather than its nurturing and protective sides. They thrive in environments where decay, corruption, and death hold sway and often act as the Draco’s agents of destruction and desolation, spreading the malevolent influence of their dark creators.
Inhabitants of the Orek and Vuk Systems:
The Orek and Vuk systems are home to two Houses, both of which are perversions of the House of Abraxas, brought into being by the genetic manipulations of the House of Draco:
1. House of Upiór (Succubus) - Inhabiting the Orek System, the House of Upiór is a twisted creation of the Draco, formed from the genetic material of the House of Abraxas. The Upiór are known for their ability to manipulate and seduce, feeding on the life force of other beings. The dark Selvans in this solar system have been corrupted to serve the Upiór, their once-pure connection to nature now a conduit for draining life and spreading decay.
2. House of Udo (Lycans) - The Vuk System is home to the House of Udo, another genetic offshoot perversion of the Abraxian lineage. The Udo, like the Upiór, are creatures of darkness, capable of transforming into monstrous, wolf-like beings. The Selvans of the Vuk System have been similarly corrupted, their forms, on occasion, twisted into dark, lupine shapes that embody the primal, predatory aspects of nature.
The Twisted Selvans:
The Selvans of Orek and Vuk have lost much of their ancestral connection to the nurturing aspects of nature. Instead, they have become instruments of the dark forces that now control them. Their once-vibrant leaves are now dark and withered, their trunks twisted and gnarled, and their roots spread through the ground like tendrils of corruption, draining the life from the soil rather than nurturing it.
These dark Selvans are often found in the company of their respective controlling Houses, serving as guardians of the Upiór's dark rituals or the Udo's brutal hunts. They use their corrupted connection to nature to sow chaos and destruction, turning once-thriving ecosystems into wastelands of death and decay. The power they wield is a dark mirror of the natural energy they once protected, now bent to serve the will of the Draconians and their twisted genetic creations.
The Influence of the House of Draco on the Selvan Genome:
The corruption of these Selvans is a direct result of the House of Draco’s malevolent influence. The Draconians, with their mastery of subterfuge and genetic manipulation, have long sought to pervert the natural order to serve their insatiable hunger for control. By twisting the genetic legacy of the House of Selvans, the Draco have created these dark offshoots, turning these noble arboreal beings into tools of destruction and domination.
The dark Selvans of the Orek and Vuk systems are a testament to the Draconian ability to corrupt and subvert even the most powerful and ancient of Houses. Where the original Selvans seek to preserve and protect, these twisted beings seek to destroy and consume, their actions driven by the dark will of their reptilian creators.
Struggle and Redemption:
Despite their corruption, there are whispers amongst the scholars of the Houses of Abraxas and Leo that not all hope is lost for the dark Selvans. Some believe that, deep within their twisted forms, the original essence of the Selvans still resides, buried beneath layers of corruption. There are those, especially of the Abraxian Vidar Line, who seek to find a way to redeem these lost beings, to cleanse them of the dark influences that have taken hold and restore them to their original purpose.
However, this task is fraught with danger, as the dark Selvans are deeply entrenched in the power structures of the Upiór and the Udo. Any attempt to redeem them would require a significant effort, potentially involving the combined forces of the Houses of Abraxas, Leo, and other allied Houses. The success of such an endeavour remains uncertain, but the possibility of redemption offers a glimmer of hope in those otherwise bleak and desolate landscapes.
Conclusion:
The dark lineage of the House of Selvans in the Orek and Vuk systems represents the tragic consequences of the House of Draco’s relentless pursuit of power and control. These corrupted Selvans stand as a cautionary tale of the dangers of tampering with the natural order and the potential for even the most noble beings to be twisted into instruments of darkness. Yet, within this darkness, there remains a faint hope for redemption. A hope that, one day, the dark Selvans might be restored to their former glory and reclaim their place as guardians of the natural balance in The MiddleVerse.

The House of Gurun
Hemathion System

The House of Gurun
The House of Gurun are a unique people, deeply rooted in ancient traditions. They are a fusion of the strengths of two of the most powerful Houses in The MiddleVerse: the House of Abraxas and the House of Leo. This dual lineage has given rise to two distinct bloodlines within the House of Gurun, each embodying different aspects of their ancestral genetic heritage.
Bloodlines of the House of Gurun:
The Shumba People:
- The Shumba embraced the feline strand of their Leo ancestry, possessing the remarkable ability to shift their form between human and a more leonine appearance, an in-between state that reflects their connection to the House of Leo. They are formidable warriors, agile and fierce, with the primal instincts of a lion. Their presence on the battlefield is both majestic and terrifying, and their prowess in combat is renowned throughout the Hemathion solar system.
- Culturally, the Shumba are deeply spiritual, with rituals and traditions that honour both their human and leonine aspects. They are the protectors of the sacred deserts, where they build magnificent mountain cities that blend seamlessly with the rugged terrain. These cities are masterpieces of stonework, showcasing their unparalleled skills as artisans. The Shumba's architecture, while simple, is adorned with intricate carvings and sculptures that tell the stories of their ancestors and the natural world they revere.
The Karys People:
- The Karys, while genetically similar to the Shumba, are physically indistinguishable from humans, though they are significantly larger and taller. Their strength lies not just in their physical power but in their unyielding resilience and indomitable spirit. The Karys are known for their stoic nature, their unwavering loyalty, and their deep sense of duty to their people and their allies.
- The Karys are master builders, responsible for some of the most impressive mountain fortresses in The MiddleVerse. These fortresses are marvels of engineering, designed to withstand both the elements and the constant threat of invasion from external forces. The Karys' craftsmanship is revered, their weapons and tools highly sought after by other Houses, for their metal work in nothing less than masterful. Despite their technological stagnation by choice, their work is a testament to their deep understanding of the materials they use and the environments they inhabit.
Cultural Identity and Philosophy:
The House of Gurun has deliberately chosen a path of simplicity, opting to remain technologically behind its forebears despite the offers of advancement from their parent Houses, Abraxas and Leo. This decision is rooted in their profound respect for the natural order and an unyielding desire to "carve" their own path forwards. The Gurun peoples believe in the strength of tradition, the power of their home planets, and the importance of maintaining a deep connection to their simpler cultural roots. Their sages, wise and respected, have always emphasised the value of self-reliance and the dangers of becoming too dependent on external technologies or influences. This philosophy has shaped the House of Gurun into a resilient, self-sufficient society that takes pride in its ability to thrive in harsh environments without relying on the technological advancements that other Houses may possess.
The Threat of the House of Draco:
The House of Draco, ever cunning and manipulative, sees the Gurun as a challenge; a powerful people who, despite their simplicity, have managed to resist their attempts at domination. The Draconians have established primitive outposts within the Hemathion System, using them as bases to wage a more subtle form of war against the Gurun. These outposts serve as staging grounds for guerrilla tactics and psychological warfare, designed to weaken the Gurun’s resolve and sow discord amongst their ranks.
One of the most insidious tactics employed by the Draco is their infiltration of Gurun’s priesthood casts. Using their shapeshifting abilities, they assume the forms of respected elders and spiritual leaders, subtly corrupting the Gurun from within. This internal subversion is one of the greatest threats to the House of Gurun, as it undermines the very fabric of their society. However, the Gurun peoples are vigilant and their deep-seated mistrust of outsiders, combined with their strong communal bonds, has so far prevented the Draconians from achieving their ultimate goal of subjugation.
The Role of the House of Selvans:
The House of Selvans, with whom the Gurun share the Hemathion System, plays a crucial role in maintaining the natural balance and assisting this House in its ongoing struggle against the Draco. The Selvans, with their profound connection to nature, work alongside the Gurun to protect the forests and deserts of the Hemathion System from the encroaching influence of the Draconians. Their presence serves as a stabilising force, helping to counteract the corruption that the Draco seek to spread.
A Bastion of Strength and Tradition:
The House of Gurun stands as a bastion of strength and tradition in The MiddleVerse, a people who have chosen to walk their own path, guided by the wisdom of their genetic ancestors and the strength of their convictions. They may not possess the advanced technologies of other Houses, but their mastery of stonework rivals that of the House of Cawr, along with their prowess in battle and their unbreakable spirit make them formidable allies and feared adversaries.
In the Hemathion System, they are the protectors of all sentient life, the guardians of ancient traditions and the last line of defence against the encroaching darkness of the House of Draco. The Gurun peoples know that their fight is not just for themselves but for the preservation of their way of life and the protection of the natural world they hold sacred. As long as they stand united, the House of Gurun will remain a force to be reckoned with in The MiddleVerse.
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